A clearer path to D2R Mobile.
Find out whether your device can play, choose an installation route, and get past common errors. A source-backed handbook for iPhone, iPad and Mac, with the latest Android community-port status.
You need your own Switch game files, update 1.0.34.0 and the Reign of the Warlock expansion. A clean open-source shell is not a playable IPA. We link to source projects and tools, not game downloads. See the checklist →
What do you want to set up?
Start with your playing device. Windows is a packaging route for an iPhone or iPad, not a separate game port.
iOS & iPadOS
Choose Xcode or a self-assembled IPA, then sign, install and import your own resource files.
- A14 or newer, at least 6 GB RAM
- Touch controls + Bluetooth gamepads
- A14–A16 need a Legacy Device Pack
macOS Apple Silicon
Run directly on M1, M2, M3, and M4 Macs with native Metal graphics acceleration and high resolution.
- No sideloading renewal limits on Mac
- Native keyboard, mouse and controller
- Separate app builds for macOS 26 and 15+
Windows Build
Assemble an iOS IPA from a matching upstream shell and your own files. No Mac required; this route is experimental.
- No Xcode; LLVM and .NET required
- Asset extraction and packaging scripts
- Targeting iOS IPA bundle packaging
Android Port Status
Read the reviewed community progress, Vulkan development notes and real-device reports—with their current limits.
- No stable consumer APK verified here
- Developer gameplay reports, not a stable release
- Beware of malicious fake APK download sites
Quick Hardware Compatibility Check
Select your hardware to verify chip tier, RAM sufficiency, and recommended installation path.
Can't find your exact model? View complete device matrix
Handbook Chapters
Key guides to help you configure, tune, and maintain your mobile installation.
1. Start here
Switch game-file prerequisites, supported devices and a quick comparison of installation routes.
Read Chapter →2. Device compatibility
Check your chip, RAM, operating system and whether a supplementary texture pack is needed.
Read Chapter →3. Troubleshooting
Check missing resources, supplementary packs, signing errors and first-launch shader preparation.
Read Chapter →4. Save files & backups
Back up the whole save folder and move progress between iPhone, iPad and Mac without accidental overwrites.
Read Chapter →5. Cloud build walkthrough
Understand the community workflow, private prepared inputs and version-matched build outputs.
Read Chapter →6. Touch & controllers
Read the documented touch gestures, Mac key mappings and controller limitations.
Read Chapter →